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Crest

A football badge in the manner of the modern rebrand: a silhouette, a field cut once or not at all, and one bold emblem in the middle.

Output

A set shares every setting — paper, border, the sketch’s own knobs — and differs only in the seed. Redraw any one of them without touching the others.

PNG: 3508 × 4961 px at 300 dpi. PDF: vector, RGB, 297 × 420 mm page, no bleed. Printed area 297 × 420 mm.

0 mm

Millimetres of unprinted paper on every side. The piece is composed to fit what is left, not shrunk to fit it.

Badge

0.80

How much of the sheet the badge fills, frame and stars included.

0.08
0

A row above the badge, where a club keeps the titles it has won.

Emblem

Each is a family: the seed decides the details — how many points, towers, sails or rays.

0.94

As a share of the largest it could be and still fit inside the badge.

A disc behind the emblem. Auto puts one in over stripes and hoops, where the emblem would otherwise be lost.

Field

How the field behind the emblem is cut. Across a cut, the emblem changes colour with it.

5

Colour

3

How many of the palette the badge uses, not counting the paper — which is always free to be the white of an emblem.

How it works

A badge here is what the last decade of club rebrands settled on: one silhouette, two or three colours, a field that is plain or cut once, and one big emblem doing all the talking. The emblems are families rather than pictures — a ball, a crown, a tower, an anchor, keys, a sun, a bolt, a ship, a tree, and four abstract marks — and the seed turns each one’s own knobs: three points on the crown or five, one tower or a castle of three, a single key or two crossed. Each is sized to the largest it can be inside the badge, tried at a handful of heights, because the roomiest place in a shield is not its middle.

An emblem has holes — a gate in a tower, the jewels in a crown, the hexagons of a ball — and the drawing can’t make any. So a hole is a second shape painted over the first in the colour of whatever is behind it, and the emblem is drawn over the field cell by cell so that colour is always known. The same pass is what counterchanges an emblem across a split field, dark over light and light over dark, which is the most modern thing a two-colour crest can do. Across anything busier than one straight cut it would chop the emblem into pieces, so there it keeps a single colour instead; over stripes and hoops it gets a plate to stand on.

Colours are dealt by contrast rather than in order, which is heraldry’s rule of tincture with a number in it: the body stands off the paper, the second colour off the first, and anything laid across both off each. Everything is a polygon cut to the silhouette rather than painted and masked back, so the print file is a few dozen closed paths that were already the right shape when they were drawn.

R redraw · S PNG · P PDF